Heck, he even said you can run them at the same time.$99/mo. So you can buy one license for your desktop and laptop. A user can run the plugin on as many machines as he or she wants. I've also got to say that his license is very nice. The basic price for the product is 75 dollars, but discounts are available for bulk purchases. (You can also export to images as well.)Īll designs are stored in XML which means you can get nice changelists when committing to your source control repository.Īll in all - I think this is the product that is going to finally make me start using wireframes. I've attached a PDF to this blog entry so you guys can see the basic process I'm imagining for my next AIR game. Screens can be grouped together in a storyboard which is then exportable to PDF. When I view it in a presentation I get a little visual cue that the item is hot and can demonstrate basic interactivity. So I can take one screen, add a button, and say that it links to the next screen. A link is simply a connection to another screen. But there's more.Īll of your widgets can have links. Or just a great way to see your mockup without anything else around it. But I can imagine this being a great way to show off your work to the pointy haired manager. This is essentially just a full screen view. While working on a screen you can switch to a presentation mode. Now here is where things get real cool I think. It's not just format but basic tokenization as well. You can see the whole list of supported styles in the docs. This means you can create a bold label by typing in Foo. The widgets support wiki text for layout. I can go from actual code to screen and back and forth. Right away one of the things I like is how this tool is integrated into my project. I've shrunk it down a bit so click for a larger version. Here is a snapshot of my FlashBuilder running one of the screens. You can group things together and move them as a unit too. Since my eye for stuff like that is pretty crap I definitely appreciated it. You get nice 'snap to' support and when you line things up you get helpful markers to know when things are in sync. If I get around to it I'll make something a bit more formal and submit it to the gallery.Įditing works - I assume - like most other visual designers. For my project I'm working on a Blackberry Playbook concept so I simply created a window with the same dimensions as the device. In fact, there is a gallery available now that includes support for various mobile devices. What's nice is that you can create your own widgets and share them with others. This includes all the things you might expect - windows, panels, form items, etc. You are given a large selection of widgets you can add to your screen. For my testing I created a folder in my Flash Builder project called mockups and dropped my first screen in there. Once installed, you can create a new screen via the file menu. I followed the directions for both CFB and FB and it worked perfectly. It's nice to see support for Adobe's IDE's there. What's especially cool is that the web site has specific instructions for ColdFusion Builder and Flash Builder. This means you can use it with ColdFusion Builder, Flash Builder, Aptana, etc. WireframeSketcher is an Eclipse plugin for wireframe creation. But after playing with it for a few days I'm really beginning to dig it. So when Peter Severin contacted me a few days ago and told me to check out his product, WireframeSketcher, I warned him that I was probably not going to care for it. I've tried some solutions in the past but nothing really worked for me. Not so much for my ColdFusion development but for my AIR applications. While I don't expect to be making color choices soon, I have found myself looking for a good way to mock up basic wireframes. My idea of design is make stuff as ugly as possible so that it comes off as some kind of intentionally retro theme. This may come as a shock to some people, but when it comes to design, I'm not exactly the most skilled developer.
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